Vault Breakers is a fun little mock-up for a MOBA-inspired hero-based tower defense game. 


This game is part of The 2nd Vaultacular Game Jam.


The limitation is 'three items'.

You are able to buy three items in your bases shop


The theme is 'a strange influence'

you are able to hire a demigod to help you destroy the enemies base



The object of the game. 

-pick one of two playable characters:

 Rhonda The royal Regent of Regina

or

the Saskatoon Berry king


-Attack the enemy base while keeping your base safe.

-kill the enemy minions to farm exp and gold

-use gold to hire an OP mercenary

-gain exp and unlock new powers

-avoid the enemy hero the clone of 'the Saskatoon Berry King'



Controls

 mouse and keyboard


left click to move

right-click to but items

Keyboard hotkeys for abilities

q - Melle

TAB (when unlocked) - Toss

E (when unlocked) - Teliport


Credit

thank you to everyone who participated in the jam and in chat!

Hero ideas, Art and programming - Whitevault

Music Lobo Loco - Malte Junior - Hall 


If you like the Idea of this game let me know if i could rebuild it as a full game, Much love

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorWhiteVault
Made withConstruct

Comments

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(1 edit) (+1)

Game idea is great, and you did a huge ammount of work.

(+1)

This font is really hard to read. 

fixed

(+1)

I mean it looks gorgeous let’s face it. Was a fun game, definitely feels like there could be some balancing as Jack pointed out you can just spam click and Q and get through most things. I did enjoy baiting the enemy player towards my towers though that was really fun. Whilst the moba style click to move controls aren’t my bag they seem to work well here and it was easy enough to control.

Would love to see this with more work and some Juice given to it. Great Job WhiteVault.

(+1)

The idea is amazing! Though I did see a few flaws while playing the game:

  • Collission: I'm not sure whether it's a flaw or a feature, but with the giant towers you can walk through them. Just like the other enemies
  • The minions seem to ignore eachother
  • You can just spam left click to walk and q to melee and you can kill pretty much anything without it standing a chance
  • I can't seem to kill the other hero with melee, but when I had the toss ability I pretty much instakilled him, maybe look into balancing the items?
  • It wasn't really tactical, seeing as it really could be. I could literally just walk up to the enemy base, spam tab, wait a few seconds and win.
  • When you die it seems like it takes a really long time before you spawn, while it just being a blue screen, maybe add a timer until you respawn?

Overall I really love the idea of the game, but it could deffinetly use some tweaking game-mechanics wise.

The art looks amazing!

Keep up the great work!